Posts Tagged Spacing

My UI in parts. Part 1: What do I want to achieve with my UI?

I’ll be going through my UI as a tank in separate (more manageable) parts structed like so:

  1. What do I want to achieve with my UI?
  2. Positioning, spacing and visibility.
  3. Unitframes: What they mean and what they can do.
  4. Action bars, keybindings and (useful) macros.
  5. Other essentials: ‘Meters’ and Monitors
  6. The ‘frilly’ stuff.

The addons and elements of my UI function for a DPS-offspec too, but as tanking is my main spec, I would think it’s fairly obvious that my UI suits that aspect of my game first and foremost.

So, what do I want to achieve with my User Interface?

I’ve seen many UI’s from players that need many addons, and just seem to cram them on-screen as much as they can.  Now if that’s the way they want to play, I can only try and convince them to tidy things up a bit.  Whenever I’m adjusting a UI, or looking at ways to make things a bit cleaner, I always think of the phrase: “don’t stand in the fire” as my primary objective.  If I can’t see what I’m standing in, I’d be waiting for a mod / addon to alert me to it, I prefer to trust my own eyes (as good as mods are, it’s just one of those things) so a clear view of what’s around me is necessary.  So for me, I want to achieve a UI that’s functional, has all the elements and mods that I need, but with clear viewing room and good visibility.  I play on a 1280 x 800 screen, so I’m lacking in the pixel-department compared to say a 19″ or 22″ screen (1440 x 900 or 1680 x 1050 resolutions) but that doesn’t mean my UI still can’t fit, work and look good.

I won’t elaborate much more, I think I’ve covered the points, possibly even rambled on a bit more and avoided the point somewhere along the line.

Coming in Part 2 of this series of posts will be explanations of my positioning, spacing and that all important visibility!  There’ll also be more diagrams & pictures!

Before I go, I shall include a picture of my UI with some annotations of what’s there, just to give you all an idea of what the game looks like for me.

The UI on Schnoobins

The UI on Schnoobins

-Brunty

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